11/21/2023 0 Comments Simcity train rails![]() When doing so a celebratory screen would appear, with Will Wright jumping and performing other humorous animations. Music was whimsical throughout, changing whenever your population hit a new milestone. This was even if the whole map had track instead of roads. Amusingly, no matter how long your track was, just one train chugged around. The way to resolve this was to build train tracks. Casinos did, however, increase the crime rate.Īs cities grew in size, so did the amount of traffic – represented here by tiny black marks on the road. As for entertainment, zoos, theme parks, casinos and stadiums were there for the placing. Commercial buildings were all well and good, but not everybody wanted to work in retail it would seem as demand was nearly always low. If you didn’t build any then demand would go sky high and ratings would drop. Pollution was a tricky one – industrial units provided jobs but pumped out plumes of smoke. There were plenty of stats and charts for those wanting to see how well their city was doing, but essentially only two things had to be kept an eye on to keep the population happy – crime rate and pollution. A Mario statue could also be placed much later in the game. We’re told that he had decided to go on a rampage in your city to try and find Mario and Luigi, which was just one of the few nice little touches Nintendo added. In other versions a Godzilla-alike would randomly appear, but here the massive monster was none other than Bowser. That’s providing you didn’t have disasters turned off, as that option was there for those whole simply wanted to build and create. Right from the off a tricky task was presented – should you build a cheap but polluting coal power station or cough up more for a clean nuclear power plant? Bear in mind here that a nuclear explosion could happen at any time – just one of the many disasters that could occur without warning. Starting with a barren landscape, Will Wright himself – presented with Lemming-like green hair – helped to guide towards creating a bustling Megalopolis. ![]() Indeed, this was the game we found ourselves returning to long after Super Mario World’s 96 exits had been discovered and becoming the champ of F-Zero’s notoriously tough King league. Part of the SNES launch line-up, alongside such classics as F-Zero and Super Mario World, SimCity was slightly lacking in visual prowess when compared to the aforementioned, but still had all the markings of a classic. Will Wright’s original city building sim has been released on almost thirty different formats over the years, but today we’re going to take a look back at just one version in particular – the SNES version from 1991.
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